One tool, kept small on purpose.
Scenedo does image to image. Not video, not chat, not twenty features behind a sidebar. That narrowness is the whole product.

One image, straight out of Creative 2.0. No retouching, no crop beyond the band.
Why we built it
Most photo fixes are one sentence long. "Cool the light." "Take the bin out of the corner." "Make it look like it was shot on film." The tools that can do those things weigh two gigabytes and take an afternoon to learn.
We wanted the sentence to be the interface. Upload, type, look, keep or try again. Everything else in the product exists to make that loop faster and to keep the face on the person you photographed.
So there is no layers panel, no brush engine, no node graph. If you need those, you already have an editor, and Scenedo is not trying to replace it. It sits between the camera roll and the real edit.
How we charge
You pay for credits, not for seats. A two-person studio that makes forty images a month should not pay the same as an agency making four thousand.
We do not hide the good models behind the top plan. Pro and Studio run the same six models, and the difference between them is volume, seats and queue position, which is what it actually costs us to serve.
What we are bad at
We are a small team. There is no phone number, support answers by email, and a new model can take us a week to wire up. When an upstream model is retired we tell you on the page that uses it, but we cannot keep it alive for you.
If a result needs a paragraph to explain, it is usually the wrong result.
That is the test we use before shipping a preset. If we cannot describe the change in one line, it is not ready.
Talk to a person
Billing, bugs, or a photo that came back wrong. One inbox, answered by the people who build the thing.
hello@scenedo.exampleFollow the work
Every model update, price change and outage is written down, in order, with the date.
Changelog